DragonHeist is in the last stages of testing, so what better time to think of new games to design!
It would be great to finish one project before another begins, but the period when one game is almost but not quite ready to roll out seems to be the time when new ideas come pouring out, or old ideas resurface!
It seems like the idea of finishing a game brings about feelings of desperation, inspiration, continuation, a general need to move on and not to stop. Unfortunately, these feelings begin before the previous game is complete, so in some sense it would be easier to just begin work on the new project before the old one is finished. I guess (hope!) this is a common feeling among designers - the need to create new before reconciling more-or-less-completed projects.
But in practice this would mean nothing ever gets done!
So once the amended rules for DragonHeist are printed next week, the final stage of testing will (definitely!) commence, but in the meantime, here is the reason for the new game idea...
Whilst doodling some warrior type characters, some gladiator-esque images emerged, and the idea for a gladiator based game appeared. Whilst borrowing some obvious game ideas from the fantastic Spartacus (hard not to as this is the defining game in this genre), this game would focus more on gambling, event management, crowd pleasing, in general less on the gory aspects of gladiator combat and more on the run up to the combat, so in essence a Spartacus-lite! (but still with gladiator fights).
More on this as it develops, but here to a speedy (yet full) completion to DragonHeist!
It would be great to finish one project before another begins, but the period when one game is almost but not quite ready to roll out seems to be the time when new ideas come pouring out, or old ideas resurface!
It seems like the idea of finishing a game brings about feelings of desperation, inspiration, continuation, a general need to move on and not to stop. Unfortunately, these feelings begin before the previous game is complete, so in some sense it would be easier to just begin work on the new project before the old one is finished. I guess (hope!) this is a common feeling among designers - the need to create new before reconciling more-or-less-completed projects.
But in practice this would mean nothing ever gets done!
So once the amended rules for DragonHeist are printed next week, the final stage of testing will (definitely!) commence, but in the meantime, here is the reason for the new game idea...
Whilst doodling some warrior type characters, some gladiator-esque images emerged, and the idea for a gladiator based game appeared. Whilst borrowing some obvious game ideas from the fantastic Spartacus (hard not to as this is the defining game in this genre), this game would focus more on gambling, event management, crowd pleasing, in general less on the gory aspects of gladiator combat and more on the run up to the combat, so in essence a Spartacus-lite! (but still with gladiator fights).
More on this as it develops, but here to a speedy (yet full) completion to DragonHeist!