Playtesting a very very early prototype of our survival horror game - trying (unsuccessfully) to escape from a police station surrounded by zombies - when the idea for a game card that shows the overall flow of a game round struck me
Mocked it up and it really helps to remind the player what they should be doing next, and shows all the options they have at a given time - will definitely be included in the final game
Shame it couldn't help me being eaten!
Never mind, reset the cards and try again ...
Mocked it up and it really helps to remind the player what they should be doing next, and shows all the options they have at a given time - will definitely be included in the final game
Shame it couldn't help me being eaten!
Never mind, reset the cards and try again ...