After a month of playtesting CUB QST, my lovely prototype dice from the GameCrafter are covered in makeshift stickers and the rules are being well and truly re-written!
Most of the elements have remained as they are fairly fundamental to any dungeon crawler, but there is now more of an objective, a point to aim for, with more flexibility on how dungeon unfolds, and real decision making needed to allocate characters to situations.
A pretty extensive re-write, but it will be worth it in the end!
In the meantime DONK! had been released on The GameCrafter, see it here
Most of the elements have remained as they are fairly fundamental to any dungeon crawler, but there is now more of an objective, a point to aim for, with more flexibility on how dungeon unfolds, and real decision making needed to allocate characters to situations.
A pretty extensive re-write, but it will be worth it in the end!
In the meantime DONK! had been released on The GameCrafter, see it here