Clang! needed a stronger strategy element to it, so I thought that rather than just starting with a horde of beasts, players should send out their Beast Hunters to gradually find and trap beasts, but doing so loses you the lead so players need to decide what is more important, short or long term gain.
And if Beast Hunters don't manage to trap any monsters, I thought maybe they could return with cartloads of half eaten cattle that littered the monster's trail of destruction (which I've called Fiend Fodder), which can be used to tempt other player's beasts over to their side
And if they don't even manage to track a beast, then they spend some time building a huge beast effigy out of old weapons and armor and wood etc (Mock Monsters), which a player can use in place of a beast to fool the enemy into thinking they are being attacked
Seems to work on paper, but I need to mock up some cards and get it tested!